You're a deckhand on a salvage dive: eight depths down, then the Ballast Queen.

Air is everything. It's your health bar, and it doesn't refill between fights. Some of your strongest cards spend it. Every fight you win cheaply is air you still have at the boss — and every shortcut you take on the way down is a bet against your own lungs.

Build your deck as you descend — draft rewards after each fight, buy and remove cards at Caches, upgrade them at Rests.

Every death is attributable. Enemies telegraph their intents, incoming damage is totaled on screen, and the death screen tells you exactly what got you and where.

Seeded runs. Your run's seed is on screen the whole time — lost a run you want to talk about? Quote the seed. There's also a "Same seed" retry, so you can take another crack at the exact dive that killed you.

Playable in the browser, mouse or keyboard.

This is an alpha. The mechanics are solid and tested, the balance is honest but young. If something confuses you or kills you unfairly, tell me — and include the seed from the bottom-left corner.

Download

Download
deckhand-alpha-dacbd82.zip 21 MB

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