<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Deckhand Devlog - itch.io</title><link>https://meeka-interactive.itch.io/deckhand</link><description>A salvage-diving deckbuilder where your air is your health, your currency, and it never comes back on its own.</description><item><guid>https://meeka-interactive.itch.io/deckhand/devlog/1621363/the-harness-came-first-how-this-game-came-to-be</guid><title>The harness came first: how this game came to be</title><link>https://meeka-interactive.itch.io/deckhand/devlog/1621363/the-harness-came-first-how-this-game-came-to-be</link><pubDate>Sat, 08 Aug 2026 15:46:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The harness came first: how this game came to be Deckhand exists backwards. Most games get playtesting tools built for them; this game was built to prove out the tools. I&#039;d been developing a playtest...</p>]]></description></item></channel></rss>